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In the course of investigating that bug (I didn’t resolve it, sorry), found that you’re actually really close to being able to run in browsers. Experimentally, I disabled
Sarena_DebugLogFile.js, and hard-coded the ink json inLWP_Ink.js. Two little changes and then it seemed to launch ok in browser. Didn’t play all the way thru, so there’s probably other things. But wow: You really ought to make a web build in the future, it’s much more convenient for players.Hey, thank you for playing! Sorry you ran into that bug. I'll look into it to see if I can recreate it! I appreciate you detailing how you got it and sending over the error message.
I unfortunately haven't found a way to create web builds of my recent games because I need that Ink plugin for all of my dialogue to work. It's unfortunately not compatible from what I can tell, and I haven't heard back from the plugin creator in a few years when I asked about it. I've been recently dabbling in learning how to make my own plugins and have been making some modifications to existing ones, so maybe one day I'll figure out how to get them to work together, though! Thanks for trying to help out with this.
I managed to crash it somehow… Was doing a second run thru, with Ann invoked, in Swiss George’s, just as I tried to pick up the balloon:
I think I may have found out what happened here. Based on the error message, it looks like you may have been in the middle of a jump while the ability was in the middle of deactivating, with the timer reaching 0. I've made the fix in my offline version, and I'll push it live on the page after the jam is over. Thanks for bringing this up so I could remove that bug!