I fixed up Lea's weapon, but instead of it attaching to an enemy, it attaches to the ground instead. I set aside the combo system for now because I don't think it's the highest priority. I've also been spending the last two weeks brainstorming concepts+ starting on models for the 2nd level. I'd been stuck for a while but now I have an idea. FLoor 2 was always going to be water themed, but I'm also going to be focusing on heights for this level to make it feel different from floor 1. I still have the first boss fight to polish up but I'm going to move forward with level 2 for now as a break. Here are some of the models I've been working on.


