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Got to the diagnose step: BAY 03, purple circle, power 4, against the rule "circle cores use power level 1 or 2". The core loop works, and the good part is that the rule card plus the five traits on each module make the fault provable instead of a vibe, which is rarer than it should be in inspection games. Two honest notes from a first pass. First, my initial run stalled on the hub and I nearly wrote the start button off as dead. It is not: in a short embed window everything below the title and the toggles sits under the fold, so all I could see was a menu with no game in it. Give the embed a taller viewport, or lift one module above the fold, and a first-timer lands on the game instead of the lobby. Second, "LEARN 1/3" reads like an obligation you have to clear before the real inspection, and I could not tell whether I was meant to sit through three tutorial rules first. I ran out of time before a resolve step, so no read on the scoring. But the fault-finding itself is legible, and the industrial look is the strongest thing here.

Thanks for documenting the exact first pass. The short embed hiding the game and the LEARN 1/3 label reading like required homework are both clear first-session failures. I am reducing the opening to one visible action and moving progress systems out of the first decision. For evidence labeling, was this your first Rulebreak session, was it a human playthrough or AI-assisted review, and what browser and device did you use? No replay is needed.