Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Nice game. Though you didn't make the assets they fitted perfectly together, which isn't always easy. Especially the hit effects

When I actually started to get into the flow, and started creating some different strategies, very nice. The main strategy I created is mid air jumping as late as possible, to still be able to reach the top of a spike. This massively reduced the amount of arch I had to mentally draw to get to land exactly onto one. My highscore is 90.

Two main points of critique: 

1) When learning the game I was more in the waiting screen then actually playing. This is the most important playtime as first impressions are everything. You could've either made an easy/tutorial mode where you have lives or the sword bigger, or made the time it takes to get back a bit shorter. Calculating when to do a mid air jump is very tough, and when you just started playing it might take over fifty tries to get past crystal three.

2) I thought for a while that the mid air jump animation was also the hitbox of the swing if I had hit. I thought that the first attack after you bounced had a larger hitbox (which would've been a pretty cool mechanic tbh).

But overall a very smooth experience, like others have said.