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(3 edits) (+1)

The game looks and sounds incredible and extremely polished for a gamejam, the artwork and atmosphere are top notch! Although, it was sometimes a bit hard to tell the difference between walls, walkable areas, and other objects of interest due to almost everything being bluish grey.

The story seemed quite engaging and well-thought through for a sci-fi setting, and I found it quite impressive that so much effort was put into the storytelling in the first place, considering the level of quality of everything else. The upgrade stations doubling as story cutscenes was pretty clever, too!

The controls I'd say were the weaker part of the experience. They were overall fine, but the character felt very slow to control even with the dash. That wouldn't have been a problem in a smaller map, but there was quite a bit of walking back and forth in the game. Plus, the little bit of forward momentum while attacking often led to contact damage.

The basic walker enemies sometimes seemed to ignore walls, and the first boss was cool but it did seem to be just one attack and one phase repeated three times.

The second boss (giant lady) also looked really cool! Unfortunately, I got softlocked after dying to her once, since she got stuck in her stunned animation in the middle of the lake upon coming back, and I couldn't reach her or do anything else. And since the game didn't actually seem to save progress between shutdowns, I got sent all the way back to the beginning.

I will try my best to give the game another shot and update my review before the rating period is over, but I can already tell you did an amazing job!

(+1)

yeah the second boss has an unfortunate softlock that is pretty hard to replicate, people only found out about it a few days after i posted the game.

i uploaded a version on newgrounds that has it fixed if you want to play it without the bug, i'll upload the fixed version on itch once the voting period is done.

(+1)

Alright, I managed to avoid the softlock the second time simply by getting good and not dying!👍 Having only two phases on that boss felt maybe a bit quick, but considering it was again the same attack pattern twice, maybe it was for the best.

I really liked how the map looped around to the beginning near the end. I think I managed to find all but two health upgrades, based on my health bar. The final boss honestly felt easier than the second one, but it was still a fittingly climactic conclusion.

The ending was pretty sad, but I guess it was to be anticipated based on the lore up until that point. I had only hoped that maybe the robots could carry on even if the humans couldn't, but I guess they had fulfilled their purpose.

Overall, like I expected, it was a really good and solid game from start to finish, and felt complete enough to be worthy of a full release. Excellent job!