The game looks and sounds incredible and extremely polished for a gamejam, the artwork and atmosphere are top notch! Although, it was sometimes a bit hard to tell the difference between walls, walkable areas, and other objects of interest due to almost everything being bluish grey.
The story seemed quite engaging and well-thought through for a sci-fi setting, and I found it quite impressive that so much effort was put into the storytelling in the first place, considering the level of quality of everything else. The upgrade stations doubling as story cutscenes was pretty clever, too!
The controls I'd say were the weaker part of the experience. They were overall fine, but the character felt very slow to control even with the dash. That wouldn't have been a problem in a smaller map, but there was quite a bit of walking back and forth in the game. Plus, the little bit of forward momentum while attacking often led to contact damage.
The basic walker enemies sometimes seemed to ignore walls, and the first boss was cool but it did seem to be just one attack and one phase repeated three times.
The second boss (giant lady) also looked really cool! Unfortunately, I got softlocked after dying to her once, since she got stuck in her stunned animation in the middle of the lake upon coming back, and I couldn't reach her or do anything else. And since the game didn't actually seem to save progress between shutdowns, I got sent all the way back to the beginning.
I will try my best to give the game another shot and update my review before the rating period is over, but I can already tell you did an amazing job!