Interesting manifesto. This code looks to be about being completely original and artistically intentional, making openly available and focused games. This is a great idea with some practical guidelines. Most of the rules here are nice, I'm trying it too.
I think the most challenging idea here seems to be the one with using a different aspect ratio every single time. Have to use new layouts every time then, really creative. Also, wonder what point 4 means in terms of 'game systems', so solo devs use only one, and the number is dependant on people devloping it? I only use one game engine at a time... why not use just one? This is very curious!
This doesn't seem very 'radical' though? It's not like "extremist" in a political way which is what I just assumed, so wonder what this means. Like some manifesto examples talk about not buying new computers ever, breaking the site rules or fighting fascism, being queer perverts, avoiding all the mainstream platforms, "killing the capitalist/game dev in your head", being barely readable etc. I guess it's about challenging norms.
This is for creativity, and it's not an 'overreaction'. This list is kinda "blandly formatted" in a way, maybe it's only my preconception that 'extremism' should be like a chaotic overreaction.