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An incredibly jam packed entry, with by far and away the most complete experience out there, but is that experience good?

Gameplay wise, this was the weakest aspect of the game, and is easily what drags this down. I find the gathering mechanics to be just generally tedious and not fun. The combat mechanics were fairly simple, and relatively slow. All the encounters I had done were pretty easy to defeat. The roll mechanic felt pretty underwhelming as it didn't move me in the given direction quickly enough for it to feel very satisfying. The core of the combat has proven to be effective as seen in other games, but as it stands here it is just far to simple, and also far too slow, which paired together makes it feel lackluster, and the other gameplay aspects are underwhelming to say the least.

On the contrary, the visuals are near perfect! In plain English, Very beautiful pixel art and particle effects. There were some notable bugs in the visuals, namely the stair sprites missing textures, the players equipped item looking pretty bad in their hand, and the boat visuals being cropped off at points. But overall still amazing, and those are still minor.

The audio and music was very good! I thought there was a lot of very small and subtle sound effects that added a lot to the atmosphere, combined with good music choices, made the game very enjoyable to listen to!

The theme interpretation was also great! I wasn't really too attached/immersed into the story, but I still liked how it linked into the theme, and thought it was a nice improvement on the basic "Get to X" format a lot the jam games have used.

Overall, very ambitious, and solid execution on almost all except arguably the most important aspect being gameplay. Make that more engaging, and you have yourself a game that could be released on steam!