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A jam submission

Castaway AianaView game page

Solve puzzles in a mysterious island with the help of a magic pendant
Submitted by Carlos E. Pérez (@CharlExMachina), choptop84 — 8 hours, 16 minutes before the deadline
Rated by 13 people so far
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Castaway Aiana's itch.io page

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How does your game meet GBJam's theme
The main character looks for an ancient treasure cove that contains lots of gold

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Comments

Submitted

I don't have much to add; the protagonist is exceedingly charming, the animations are expressive and proficient, and the mechanics are competent, if a little dry in parts. All-in-all, great work! 💚

Submitted

Lovely little puzzle screens with cool abilities for the player. My two biggest issues here are the lack of explaining on how to choose an ability (had to come back to here for the comments) and the fact that every sub scene you reset the selected abilities. It would be also nice to keep the player on the last player overworld node.

Graphics wise the game looks charming has a simplistic but clean style. Music and sfx were great, I didn’t fully enjoy some of the “instruments” (flute on last stage for ex) but it is not anything offensive.

Overall, lovely little puzzle game, well done!

Developer

Most of the songs outside of the last two were composed by me. The ones in the final dungeon were made by Charl and I had no idea they were even in the game until after they went to bed on the last day so I couldn't do anything about it lol. Thank you for playing though

Submitted

I rlly like the visuals and the music! Very immersive! Great stuff

Submitted

I loved the game art, and the soundtrack is really immersive. The movement can be a bit imprecise at times, occasionally getting stuck on walls (but I hope that’s just an issue with my keyboard haha).

Casimiro — Programmer, Monkeys Dynamite

Submitted

That opening animation grabbed me right away, and the music sets such a lovely island mood. Great work!

Submitted

Very nice!  Loved the animation at the start.  It would be a nice quality of life change to have the powerups retain mapping through all of the rooms?  Although I guess in the later levels that's not such a big deal since you're changing it so much anyway... The powerups are all really cool for the puzzles, great job on this!

Submitted

I really loved the sound design and the delivery—I'm absolutely thrilled.

Submitted

Pros and Cons. Pros- Amazing intro, loved the music, and the graphics, sprites, animation are all extremely gameboy, loved them.  Cons- all i can think of is the collision boxes felt vague in some areas. Awesome game

Submitted

loved the opening animation!

fun game, lovely art. The opening animation is fantastic

Submitted (1 edit)

How do I get past the boxes at the start of level 2? I’m pressing A (z on keyboard) but I don’t seem to have the pendant.

Developer

Hi! You push and pull with the B button (X on the keyboard)

Submitted(+1)

I am trying to push and pull them like the boxes in the previous level but I can’t move them. Here is where I reached in case it’s not clear.

image.png

Developer

Oh I see!

You select the abilities with the backspace key, that's the "SELECT" button for this game

Developer

I should have made that clearer. As I can't update the game since the jam ended. I'll update the description