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Dribble, Dance, Die: Return of the Passenstein's itch.io pageTeam members and roles
redludus - Game Dev, Game Design, Game Writer
beravor - Art and Game Design
jaxxor - Sound and music.
How did you interpret the themes?
The game fuses three genres:
1. Rhythm game (the "Dance")
The ball bounces on the beat. The main challenge comes from there. Every input is beat-locked, you press it in time with the music. Miss a beat, break the streak, drop the ball.
2. Sports / football (the "Dribble")
The core loop is juggling and passing: a body part lights up, you hit its key to keep the ball alive, then aim a shrinking crosshair and pass to a teammate. The game uses classic soccer strategic structure (5-4-2, 4-4-3) and of course theme.
3. Horror shooter (the "Die")
House-of-the-Dead DNA and wolfstein. Zombie soldiers charge from the horizon, glowing-eyed and relentless. You have three lives. Lose them, and the game-over screen is a monster swallowing you whole. We wanted to make on rails like house of the dead, and incorporate the crosshair into the rhythm .
What are you entering?
Engine and tools used?
Godot, Bezi.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
The idea is fabulous, but i feel the UX does not support that. Also, i was bitten by zombie too many times before i can finish my juggling. Give it a lot of polish and this game will shine! Rythm and soccer juggling is a natural fit.