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The Coma Trail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #176 | 1.083 | 1.357 |
| Scope & Completion | #185 | 1.026 | 1.286 |
| Overall | #188 | 0.980 | 1.229 |
| Gameplay & Core Idea | #191 | 0.969 | 1.214 |
| Creativity & Theme Interpretation | #194 | 0.912 | 1.143 |
| Polish & Presentation | #194 | 0.912 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
bml - development
electropunkzero -music
therealemm - narration
How did you interpret the themes?
I took two very different games and made a game that mixed elements of each. A Short Hike and Paratropic. Cozy with some liminal horror.
What are you entering?
Engine and tools used?
Unity, Synty Assets, Unity Asset Store, Bezi, Blender, OcreanAudio
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
Enter my game in the Synty Challenge
Which Synty assets did you use?
Sidekicks, Pirate Realm, Viking Realm, Samurai Empire, Police Station, Apocalypse, Palm City, Explores, Horror Asylum, Haunted Manion, Office, Particle FX, Pirate Realm, Alpine Mountain, Arid Desert, meadow Forest, Tropical Jungle
CrazyGames Challenge
I am not entering this prize track
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
Everything is great, but the optimization is simply terrible.
Yes, plus plenty of bugs. Thanks for the comment.
Fun, I do like mysteries, and time/space jumps. the mini games are cool, good potential