Play game
KEKKAI's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #141 | 1.486 | 1.800 |
| Polish & Presentation | #144 | 1.431 | 1.733 |
| Scope & Completion | #147 | 1.431 | 1.733 |
| Overall | #154 | 1.387 | 1.680 |
| Creativity & Theme Interpretation | #156 | 1.321 | 1.600 |
| Gameplay & Core Idea | #164 | 1.266 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Hisanori Ando (itch.io: tinycore) — solo: game design, programming, art direction, audio
How did you interpret the themes?
KEKKAI collides a calm, logic-driven Flow / Numberlink puzzle with real-time tower defense. In a Flow puzzle you connect pairs of dots at your own pace; here every connection is also your weapon and your wall. Minions march on your shrine gate, and the route you choose for each link decides what you destroy: thread one line through a crowd of minions for a multi-kill, or leave a half-drawn line in their path as a barricade. The puzzle question "how do I connect these?" becomes the tower-defense question "where do I defend?" — and a single line answers both. Each boss pushes on both genres at once: jumping minions that ignore your barriers, giants that split, a quake that rotates the whole board, and foxes disguised as talismans.
What are you entering?
Engine and tools used?
No engine — plain HTML5 Canvas + vanilla JavaScript in a single self-contained HTML file. Sound effects are synthesized at runtime with the Web Audio API.
AI use: Claude (Anthropic) as a coding assistant for much of the programming; the yokai character illustrations are AI-assisted (generated and curated by me); music tracks generated with Suno.
Other tools: Playwright (automated playtesting / capture), ffmpeg (trailer editing).
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
Leave a comment
Log in with itch.io to leave a comment.





Comments
Refresh gameplay, great genre combo. Well exexution
Thank you! Glad the genre mix felt fresh — that collision was the whole idea.
Great work, what a fun little game. thanks.
Thanks so much for playing!
Flow puzzle x tower defense fits together beautifully. Every talisman link is both the puzzle answer and the attack, so I kept bending a fire line out of its way just to sweep two minions in one stroke. Hitting BIND to freeze everything and then threading one link through the frozen yokai felt fantastic, and the art is gorgeous.
This made my day — bending a line out of its way to sweep two minions is exactly the moment I hoped players would find, and BIND-then-thread is my favorite combo too. Thank you for playing so deeply!