Great idea and implementation, with a cute visual style. The combat system is easy to understand even without an in-depth tutorial. I think the balance could be adjusted a little to make the initial experience more accessible, but overall, I’d definitely play something like this on mobile in a more polished version.
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MonoRouge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme Interpretation | #9 | 2.750 | 2.750 |
| Technical Execution | #10 | 2.464 | 2.464 |
| Overall | #12 | 2.521 | 2.521 |
| Polish & Presentation | #13 | 2.607 | 2.607 |
| Gameplay & Core Idea | #15 | 2.429 | 2.429 |
| Scope & Completion | #22 | 2.357 | 2.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
yapy
huinvi
How did you interpret the themes?
I combined Monopoly with Rougelike. So you roll the dice, build buildings and grow up to defeat the boss.
What are you entering?
Game only
Engine and tools used?
Unity, Codex
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable



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