Thanks for the detailed feedback! I’m really glad the route-choice/fuel tradeoff and damage-on-the-car approach landed. Those were two of the main things I wanted the game to communicate.
I agree on the presentation side too. The lighting got a decent pass, but a lot of the roadside/world art stayed much more placeholder than I wanted, and the audio definitely needed more ambience and variety.
Appreciate you taking the time to play and write all this. I’ll check out your game too!