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(+1)

Gameplay / Fun / Engagement: ⭐⭐⭐

 Art Style / Visuals: ⭐⭐⭐⭐⭐ 

Audio / Sound Design: ⭐⭐⭐ 

Theme: ⭐⭐⭐⭐⭐

The art is probably the strongest part for me. I really like the pixel art and the school + zombie setting looks great. Easy 5/5 visually.

Gameplay has some cool ideas but I ran into quite a few problems. I forgot which button picks up weapons and after the tutorial there wasnt really anything reminding me. Id put a small prompt near an item like "press E" or show the controls somewhere in the pause menu. Its really hard to remember everything from one tutorial.

Combat also needs more feedback. A lot of the time I couldnt tell when a zombie hit me or even if my attack actually connected. Some proper enemy attack and hurt animations would help A LOT. Maybe knockback when something gets hit too.

I also had bullets sometimes go through zombies, and outside the projectiles from my pen became invisible for me. At one point I died even though I felt pretty far away from the zombie so the hitboxes might need another look too. Fixing those things would make the combat feel much more fair.

Audio is 3/5 for me. Some background music would help a lot and stronger hit sounds could make the fights feel way better.

Theme is definitely 5/5 though. Escaping the school and fighting through zombies just to make it home fits really well.

There is a good game here but I think another pass on animations hit feedback and bugs would improve it massively :)

And if you guys have some free time please check out my game too! Id really appreciate a rating and some feedback from you :)

The issues you mentioned are indeed errors occurring in our game, and we deeply appreciate you bringing them to our attention, as this helps us make significant improvements for future development. You are spot on—the problems most likely stem from the zombie hitboxes. It is also probable that these issues arose because, at some point during development, we had to rescale the entire environment; the zombie and player sprites had already been implemented at a specific scale, and failing to account for this from the start was a mistake. Consequently, there may be errors with the colliders in the Animator or the prefabs.

We will also take the UI into account; we know it is a fundamental factor in the user experience. Since our game is a side-scroller and quite long, you are right that players might forget the controls. We will keep this in mind for future development.

Best regards, Tsukuyom.