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(1 edit)

It explains  the lore or motivation of  the game right away in a short but effective manner. 

The game is easy to understand hard to master, I like that. 

It's incremental but it's still cozy. The art decisions are just really clever for the time constrains of the jam, with a rather simple aesthetic the game conveys a lot and has an original visual theme. 

When I saw you could buy consumables for the next day and use them mid round I literally gasped, I loved that.

Great game, one of the few I would play unironically :) made it to day 4

Edit: I just realized you did it as a solo dev, that's even more impressive