It explains the lore or motivation of the game right away in a short but effective manner.
The game is easy to understand hard to master, I like that.
It's incremental but it's still cozy. The art decisions are just really clever for the time constrains of the jam, with a rather simple aesthetic the game conveys a lot and has an original visual theme.
When I saw you could buy consumables for the next day and use them mid round I literally gasped, I loved that.
Great game, one of the few I would play unironically :) made it to day 4
Edit: I just realized you did it as a solo dev, that's even more impressive