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This looks and sounds great with a neat concept of time moving alongside you, letting you plan your next move. Coins required to win the game also give you reason to explore the whole map. The dash took me time to get used to but it works well when I realised I can phase through cobwebs and arrows. Escaping the minotaur's predetermined attacks feels so satisfying.

Maybe the visuals could've felt more like a Game Boy game and I did encounter some issues with enemy collision and you don't stop moving when you die. Nothing game breaking, though.

Pretty good entry!