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I thought the core idea was interesting! Exploring the cave, collecting different crystals, and bringing them back to complete orders creates a nice foundation for a larger progression loop. However, I felt the concept could be developed further. Different crystal types with unique mining mechanics, pickaxe or inventory upgrades, rarer areas to discover, and orders with time limits or bonus rewards could add much more variety. I also think stronger time-based mechanics would make the connection to “Timing is Everything” clearer. There is a good base here — I just wanted to see the idea pushed a little further.

Im glad you liked the idea . We had many more ideas for the game but I’m new to programming and she’s new to pixel art so we just didn’t have enough time . But we will keep working to make the next game better and take ur notes with us 🙂