Refresh gameplay, great genre combo. Well exexution
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Team members and roles
Hisanori Ando (itch.io: tinycore) — solo: game design, programming, art direction, audio
How did you interpret the themes?
KEKKAI collides a calm, logic-driven Flow / Numberlink puzzle with real-time tower defense. In a Flow puzzle you connect pairs of dots at your own pace; here every connection is also your weapon and your wall. Minions march on your shrine gate, and the route you choose for each link decides what you destroy: thread one line through a crowd of minions for a multi-kill, or leave a half-drawn line in their path as a barricade. The puzzle question "how do I connect these?" becomes the tower-defense question "where do I defend?" — and a single line answers both. Each boss pushes on both genres at once: jumping minions that ignore your barriers, giants that split, a quake that rotates the whole board, and foxes disguised as talismans.
What are you entering?
Engine and tools used?
No engine — plain HTML5 Canvas + vanilla JavaScript in a single self-contained HTML file. Sound effects are synthesized at runtime with the Web Audio API.
AI use: Claude (Anthropic) as a coding assistant for much of the programming; the yokai character illustrations are AI-assisted (generated and curated by me); music tracks generated with Suno.
Other tools: Playwright (automated playtesting / capture), ffmpeg (trailer editing).
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
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