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ANOTHER JAM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #17 | 3.667 | 3.667 |
| Enjoyment | #18 | 3.333 | 3.333 |
| Overall | #22 | 3.361 | 3.361 |
| Concept | #25 | 3.444 | 3.444 |
| Presentation | #34 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Modife
Software used
Godot, photoshop, aseprite, ableton,Procreate
Use of the limitation
To beat the game you have to click on time
Cookies eaten
0, I got a flan pâtissier
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Comments
Music and sound is really great! I had to read the description to win but I feel like I should've probably figured it out myself
The sprite for the punch is really great too
Really cool concept and visual style! I liked turning a rock battle into a timing-based combat system with attacks, blocks, and healing. The timing bar makes every action feel important. I’d just add a very short explanation of the actions and timing zones at the start, since the fight begins pretty quickly.
Really nice !
cool idea!
Very cool, love the theme of the game!
It’s a really interesting gameplay concept; I played through it twice, and both times I was forced to do more than just rely on quick reflexes—I had to think through my actions based on what my opponent was going to do. In a way, it’s actually better than *Undertale* in that regard, since in *Undertale* you always know when the enemy is about to attack (even though it works a bit differently there).
By the way, that *Undertale* reference was cool—I appreciated it.
Next time, try finding someone to handle the art; from a game design perspective, you’ve created a fantastic game, though it’s clear you ran a bit short on time.
Really really Good game
hello, are you the artist?