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CauseOfMi

25
Posts
1
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A member registered Apr 20, 2025 · View creator page →

Creator of

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Really solid all the upgrades were pretty creative and the sound/animations are super polished

Definitely the best itchio page too

Really cool combat idea, and its a roguelike where you get to pick between 3 things so it's even better

Unique designs for the sectors would be super cool, but they're all really fun to play, I think I got them all besides Echo. I also only managed to get past the spider once it's really hard not to miss when the speed of the pointer changes or if the sectors are moving

The 3d effect with 2d sprites looks so amazing and managing to combo over the whole level is crazy satisfying 🤤 Lowkey just wish it was longer I feel like this would be super fun to play across multiple levels!
I got 25 but it's kinda hard to optimize either way because of the random spawns

Crystal-chan expected way too much of me, but the visuals are really really great it all comes together super well! I'm super curious what it looks like without the pixel filter

Pixelart is super nice and the ring around the crystals works really way visually and for making them readable

Pixelart is super nice and the ring around the crystals works really way visually and for making them readable

Cool concept for the limitation very stressful for how cute it is

The game feels really great I wish there was more! Really satisfying visuals and sounds and all the little effects/animations are awesome, especially the laser! I really like the model for the main character and the little dialogue quips too

The game feels really great I wish there was more! Really satisfying visuals and sounds and all the little effects/animations are awesome, especially the laser! I really like the model for the main character and the little dialogue quips too

Interesting mechanic, and I think you did some cool things with it each level! I just wish the platforms wouldn't get out of sync, I had to wait a bunch on the last level for them to line up again because I took too long. I also really like the decor and background art and the shader effect for platforms disappearing

Music and sound is really great! I had to read the description to win but I feel like I should've probably figured it out myself
The sprite for the punch is really great too

Yeah I think after actually getting to test it more I realized how clunky the stamina and combat can get, especially for someone else playing it... I'm glad you liked it though :)

Wow I'm glad you tried it for that long! I realized too late that a lot of the mechanics aren't really explained so thanks for sticking it out

Haha thanks I'm honestly surprised people liked the art so much! I had a head start with some reused player controller and maze generation code and even then it took way way longer than I was expecting... and I had to patch it after the time limit because the ending didn't work which kinda goes against the sprit of a time limit tbh

Wow thanks a lot! I looked at some gameplay and it really is similar, but with better models lol

My main inspirations were the old elder scrolls games that used the 2d sprites and a bit of punch-out for the combat

Pretty fun idea for a platformer but it was super hard because the timing kept changing

I managed to get near the end of the 2nd level but didn't see one of the last jumps :(

Funniest way to interpret this theme, the sounds were great too

Reminds me of john gleep with the idea of managing 20 different things while driving

Pretty satisfying to play, it feels like the special moving keys from the tutorial weren't really used in the song I tried though.
Also not sure what the extra locked songs at the bottom of the songbook meant. And it seems like I can activate the middle two keys by clicking on them? 🤔

You can parry if you time your block and you deal more damage if you time your punch charge

Got 517k, I don't think there's a way to win? The timing theme fits even more at the end of the game when you're trying to time your bomb click with the moment the rocks are done settling lol


The art is really awesome, all the characters look great, especially the devil at the top! I wish there was more of the goblin bro too

I must be terrible at timing because oh my god this took so long... Like I must be missing something because the first wall of the section would take like 100 hits and the next one would take 5!

Visual storytelling and art was really amazing obviously but I felt like I was going insane with him it took me like 20 minutes

The movement and combat is really interesting, but it feels like there's not much reason to engage with the enemies. On my second attempt I got move speed and just beat most of the waves circling around without killing anyone lol
The enemy variety was really fun ang kept me engaged, the blue ones that collect stuff for you are great!
The theme/limitation wasn't super apparent but I liked the art overall

I feel like the crystal theme isn't really there but the laser mechanic is pretty fun. If you could augment lasers and have different enemies it would be pretty sick

The idea of enemies reflecting lasers off each other in a bullet hell is amazing, I wish you could push them around with shots to try to keep the lasers away from you or something...
The art is really clean too

Never thought of  a tower defense and rythm game combination, it's kinda perfect since it gives you something to do during the actual levels.
I wish there was some other rythm indicator higher on the screen like the towers blinking