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Crystal Crawl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6 | 3.818 | 3.818 |
| Presentation | #7 | 4.091 | 4.091 |
| Concept | #11 | 3.727 | 3.727 |
| Overall | #20 | 3.455 | 3.455 |
| Use of the Limitation | #54 | 2.182 | 2.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CauseOfMi
Software used
Unity
Use of the limitation
I made the game loop/win condition revolve around collecting crystals for the theme. I made timing central to the combat for the restriction.
Cookies eaten
No cookies were eaten :( But I did have PB&Js
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Comments
Love the art style. Whole game was very immersive, almost like VR. Great work!
This game looks amazing! Really cool idea, and I love how the combat with the enemies feels. Great work!
Really cool dungeon crawler! I liked the hand-drawn style, exploring for crystals and chests, and then running into enemies along the way. The timing-based combat is a nice fit for the limitation. I’d just make the timing window and successful hits a little clearer with stronger visual or audio feedback.
Yeah I think after actually getting to test it more I realized how clunky the stamina and combat can get, especially for someone else playing it... I'm glad you liked it though :)
Wow i've played for nearly 2h this was a lot of fun, a lot of content for a minijam and well balanced.
This is the best game i have played in this jam. It feels good to be alive !
Congratulations !
Wow I'm glad you tried it for that long! I realized too late that a lot of the mechanics aren't really explained so thanks for sticking it out
This is incredibly well made, I can't believe you did this by yourself in 3 days, and to have made all the art as well is crazy. Seriously well done
Haha thanks I'm honestly surprised people liked the art so much! I had a head start with some reused player controller and maze generation code and even then it took way way longer than I was expecting... and I had to patch it after the time limit because the ending didn't work which kinda goes against the sprit of a time limit tbh
it’s really too good !!!
Really fun and polished !
art is great!
i wish i could punch the wizard, the art was silly and i enjoyed chasing the guys around to pummel them. i like how we could optionally shake our fists in rage too, collecting he crystals were fun. 10/10
I like the art but you couldn't punch the wizard
the art style is amazing!
I think this one wins conceptually for me. Reminds me of kings field a bit, for some reason.
Wow thanks a lot! I looked at some gameplay and it really is similar, but with better models lol
My main inspirations were the old elder scrolls games that used the 2d sprites and a bit of punch-out for the combat
Nice art idea concept and interesting gameplay.
Not bad the idea of using the stamina for the time restriction but wanted to see a little more.
Love the art but I don't see how the limitation was implemented.
You can parry if you time your block and you deal more damage if you time your punch charge