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Really cool dungeon crawler! I liked the hand-drawn style, exploring for crystals and chests, and then running into enemies along the way. The timing-based combat is a nice fit for the limitation. I’d just make the timing window and successful hits a little clearer with stronger visual or audio feedback.

Yeah I think after actually getting to test it more I realized how clunky the stamina and combat can get, especially for someone else playing it... I'm glad you liked it though :)