Ok, I was really into this in every way conceivable playing the desktop version. The idea is awesome, the execution even better. Love the resource management and the intricate gameplay with multiple factors to account for that don't really go over the gameboy's theoretical limits, that jumpscare, the beautiful sprites and music.
However, I ran into what seemed like a memory leak in the second to last mission (I did the groundskeeper first). I seem to have positioned myself between Garrett's body, the wagon, and the grave in such a way that the game entered a loop? This was extremely unfortunate, seeing that this game is beyond awesome and the team did such a fantastic job of it.