My original thought behind the root was that you would kind of be sprawling out like a root would, so I thought that going in multiple different directions that wasn't the root's forward-facing direction would go against that idea. However, I do think that with the amount of retreating the player does after sprouting a flower, the player experience would benefit a lot more from being able to at least go backwards like you said. So, that would definitely be something I would add in the future if I come back to it. Thank you for the input there!