Ohhh I'm VERY excited for the full release of this one!
Everything about the presentation of this game is SO GOOD. The inclusion of illustrations during story moments are a really fun way to add style. I also love the parallax and lighting. You don't see many 2d games made in unreal, which I think is kind of a shame - It feels like you used the lighting features of the engine in a really neat way to compliment this art style!
I had a couple of small issues with the map when I played - I realized after finishing that I was playing a slightly older version of the game, and reading the other comments here I *THINK* the issue I was having with the map was fixed. It was the ol' opening the map with LB after opening it in pause menu softlock. Classic! I also had a small issue towards the end of my playthrough where whenever i opened the map, the basement map would always appear over whatever map was displayed.
I feel like I should hop back in to try out the modern controls, but i REALLY liked the tank controls once I got used to them - I feel like they make the game properly tense, and feel like a classic survival horror game. Speaking of classic survival horror, I love to see a limited saves mechanic! I've never seen it done in this specific way, with each save point having a limited amount of saves, rather than consumable items that save the game. I'll have to see what it feels like in a full game, but with the demo, it was exciting to think of the limited save feature in a different way.
Anyway, i'm REAL excited to play this one when it launches. GREAT stuff! I played the demo here on stream around 26:42