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Ohhh I'm VERY excited for the full release of this one!

Everything about the presentation of this game is SO GOOD. The inclusion of illustrations during story moments are a really fun way to add style. I also love the parallax and lighting. You don't see many 2d games made in unreal, which I think is kind of a shame - It feels like you used the lighting features of the engine in a really neat way to compliment this art style!

I had a couple of small issues with the map when I played - I realized after finishing that I was playing a slightly older version of the game, and reading the other comments here I *THINK* the issue I was having with the map was fixed. It was the ol' opening the map with LB after opening it in pause menu softlock. Classic! I also had a small issue towards the end of my playthrough where whenever i opened the map, the basement map would always appear over whatever map was displayed.

I feel like I should hop back in to try out the modern controls, but i REALLY liked the tank controls once I got used to them - I feel like they make the game properly tense, and feel like a classic survival horror game. Speaking of classic survival horror, I love to see a limited saves mechanic! I've never seen it done in this specific way, with each save point having a limited amount of saves, rather than consumable items that save the game. I'll have to see what it feels like in a full game, but with the demo, it was exciting to think of the limited save feature in a different way.

Anyway, i'm REAL excited to play this one when it launches. GREAT stuff! I played the demo here on stream around 26:42

Thank you so much for the amazing feedback! We absolutely loved watching your gameplay, and we’re really happy you enjoyed the presentation, lighting, parallax, and especially the tank controls! Your right to say it helps a lot to create that tension that old survival horror have and that's why we wanted them in. Modern controls are really going to be in the more dynamic way so it will break a bit of tension but add a lot of fun to the game which is also what you want when playing a game :). Plus its replay-ability and you betcha that when we get the achievement working that there will be one for finishing the game in modern all the way and one for tank controls all the way hahaha (devil ears) 

The lighting was definitely a challenge to get working with our 2D setup in Unreal, so it means a lot to hear that you noticed and enjoyed it!

You were playing an older version (1.7), so the map issues you encountered have already been fixed in 1.8, with a few more fixes coming in Demo 1.9 next Friday, October 9th.

We also loved hearing your thoughts on the limited save system! It’s something we really wanted to approach differently from the usual survival horror formula, so we’re glad it caught your attention.

Thanks again for playing, sharing your thoughts, and getting excited for the full game! We can’t wait for you to see what’s next!