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Pivumi: is the first harvest and farm-building flow clear? Cozy 3D prototype

A topic by stackpilot-games created 3 days ago Views: 50 Replies: 1
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Hi! We are making Pivumi, a cozy 3D farming alpha, and need help with one concrete question: can a new player understand the first harvest and how to add a garden bed without someone explaining the interface?


Free Windows/macOS 0.5.1: https://stackpilot-games.itch.io/pivumi


Have 10 minutes? Start a solo farm, plant and water one crop, harvest it, then try placing an extra bed. Stop whenever you like. Please tell us:

1. Where did you first hesitate or get stuck? What did you expect to happen?

2. Was the placement preview, material cost and confirmation understandable?

3. What would you want to do next, and is that goal interesting enough to return for?


A short, specific answer helps more than a general rating. If the game would not start, that is useful feedback too: include your OS, version and the error. No purchase or star rating is needed. English and Polish replies are welcome.


Updated 27 September, 0.5.1: fixed the build limit counting unopened beds and invisible unbuilt stations blocking land. There is a smaller placement bar, a one-step tutorial and a new animated 3D farmer. We have checked local game rules and rendering. Native Windows play and real Steam-account sessions still need player tests.


Optional co-op test: 2-4 players on the same version, separate Steam accounts and Steam friends, with Pivumi open on every computer. Join with a full PV- code or an invitation. Valve's test AppID 480 may display Spacewar; this is not a Steam store release. The host keeps the local farm save and must stay connected. No cloud save, host migration or public mobile build yet. Mac is locally signed, not notarized: if the system blocks it, please report the message without disabling security.


You can reply here or in our ongoing feedback thread: /t/7008968/start-here-pivumi-playtest-and-feedback-testy-i-opinie...


We read feedback, investigate bugs and reply with the actual version when a tested fix is available. AI-assisted graphics, audio, text and code are disclosed on the game page; an AI assistant helps our small team with development and support. The menu illustration is not a screenshot of the playable farm. Thanks for helping us find what needs work!

Pivumi has such an endearing, wholesome charm! The first harvest and building loop is the emotional anchor of any cozy simulator, and nailing the tactile joy of planting, harvesting, and placing cute modular structures is key to keeping players hooked. I'm Roman, a 3D artist working in Blender. I specialize in cozy, stylized 3D assets with soft bevels, vibrant color palettes, and optimized topology that runs effortlessly. I'd love to contribute to Pivumi's world by modeling 1 custom 3D asset for your farm (like a cozy wooden produce stall, a decorative watering well, or specialized crop basket) completely free of charge. No obligations whatsoever, just a polished model for your prototype. Feel free to connect on Discord at antinarrys or drop a note to roman.zbor.uk@gmail.com if you'd like to check out a test asset!