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  • The window resolution was rather miserable
  • The inability to look up or down is either a very bad decision , or a massive bug / oversight that should've been addressed before shipping it.
  • The parkour / jump feels terrible, there's no sense of momentum or feel on how far you'll go.
    • It also feels incredibly unresponsive resulting in me running off the platforms without jumping numerous times.
  • Platforms do not move the player, whether it be by design or not, it's not great.

It sounds like you spent more time falling off platforms and typing this essay than actually trying to get good. The mechanics work fine; you just lack the coordination for them. Maybe stick to watching YouTube playthroughs next time, it seems more your speed.

Imagine having 0 published games and trying to lecture a developer on "bad design decisions." Stop blaming my game for your terrible reaction time and go learn how to code before leaving cringe reviews on every project you see.