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Memory Tracks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #19 | 4.567 | 4.567 |
| Soundtrack/SFX | #49 | 4.000 | 4.000 |
| Overall | #164 | 3.494 | 3.494 |
| Gameboy Soul | #177 | 3.733 | 3.733 |
| Quirkiness | #265 | 3.167 | 3.167 |
| Secondary Theme Interpretation | #276 | 2.967 | 2.967 |
| Gameplay | #370 | 2.533 | 2.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
It's about memories given golden form.
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Comments
Really nice graphics and atmosphere! I had the same impression as the other commenters that the controls/movement could have been more responsive though. I was also confused when I couldn’t enter the door despite the UI prompting me to, and had to check the comments to realize it’s because I didn’t kill enough enemies.
I played this on stream today (recording here) in case you’re interested in watching someone play your game. Despite the mentioned issues, I think there’s a lot of potential here if you ever find the time to polish it!
ill definitely watch it soon! this was my first game jam and i very quickly realized how important it is watching people play for the first time, there was a lot that i didn't really think about in terms of perspective and communication. thank u for the feedback!!
The game has wonderfull art and the music and sounds fit the train vibe. Evrything was good except for one thing...
I couldn't get the controls good. I tried attacking the first enemy but it always ended up with me damaged and not even attacked the enemy. The rolling also ended me up damaging myself by going of the train. The wagon with 2 enemies below a ladder also was just asking to be damaged. So the problem was little of space on each wagon.
The premise of the game looks nice and like i said in the beginning art look amazing.