Very snappy! I really like the box kicking. I really like how the area looks and how well it captures the arcade vibe. The music is outstanding too!! Gameplay-wise, there were a couple spots where I jumped into the roof and got permanently stuck, and during the boss fight it felt like I was killing my fingers mashing the shoot button. The arcade mode was also pretty easy to solve by just running to one side and mashing to shoot. I think it could benefit from some way to interact more with the different types of enemies. Good work!!!
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Very cool little game. Telling the beginning of the story by having you pick up some gold and buying your pickaxe felt intuitive. I really liked the inventory system as well, it all felt very classic. The skeletons, to be honest, are terrifying, and I couldn't get a read on them. They respawn and jitter around and hit me a lot more than I'd like to admit. I ended up beating the boss and standing in place mashing the mine button. It would be nice if the rocks were a one-hit ranged kill instead of dealing the same amount of damage as a pickaxe and being consumable. It could also use a better visual cue for when something is in pickaxe range and if you're mining up or down. Good work!
Woah, the similarities are crazy! Really awesome presentation and story, communicates its mechanic and controls instantly with the first three levels, great art and music. The main character is really cute as well. It's pretty difficult to get far, but it's fine because of how much I love the game over theme. It might be train bias but this is my favorite game of the jam so far. Outstanding work!
