It's a unique idea I haven't seen here. Also great thinking on how to interpret the theme.
The art-style is simple but that's okay. I did had problems with understanding what to do exactly I just stole or took out money all the time.
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #372 | 2.598 | 3.000 |
| Quirkiness | #385 | 2.791 | 3.222 |
| Gameplay | #468 | 2.117 | 2.444 |
| Soundtrack/SFX | #485 | 1.828 | 2.111 |
| Overall | #515 | 2.149 | 2.481 |
| Graphics | #541 | 2.021 | 2.333 |
| Gameboy Soul | #581 | 1.540 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
It's at the OLDEST BANK in the world.
It's a unique idea I haven't seen here. Also great thinking on how to interpret the theme.
The art-style is simple but that's okay. I did had problems with understanding what to do exactly I just stole or took out money all the time.
I love the interpretation of the secondary theme. What a great take on old gold, top marks!
The gameplay is super unique, and it has a quirky set of characters which I really like. It also interprets the themes very well.
I have 2 critiques. First is that its difficult to understand the controls/what each interaction point does. Perhaps a tutorial or instructions section can better explain the gameplay in the future.
Second, it is somewhat vague as to whether or not you draw suspicion. A suspicion bar to know how suspicious an action is would be nice.
Again, really cool concept, feels like a Five Nights at Freddy's kind of thing with the 5:00pm cutoff. Looking forward to seeing future developments!
Nice briefing screen, the cash box total and the amount to steal and the suspicion level all on one card tells you exactly what the game is before you start. and skimming transactions in a bank called old gold beats another treasure hunt. white collar crime salami-slicing embezzlement sim is a really cool idea, nice job
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