The tutorial was really easy and to the point. There are so many things i love abt this game, like how polished it is and its soundtrack. Yes, there is so much more to figure out in this game, but as soon as i saw cards, i locked in. No joke im actually so impressed of this game. 5/5, and I'm wishing you'd go commercial with this.
Play game
Foil & Fortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #16 | 2.478 | 2.478 |
| Scope & Completion | #16 | 2.391 | 2.391 |
| Overall | #22 | 2.304 | 2.304 |
| Technical Execution | #27 | 2.261 | 2.261 |
| Gameplay & Core Idea | #29 | 2.261 | 2.261 |
| Creativity & Theme Interpretation | #40 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Fatal Exit (Cillian C.) Solo dev
How did you interpret the themes?
I combined the thrill of a roguelike deckbuilder/balatro-like at night with a day cycle where you run an illicit print shop to craft your own card deck by printing it (crafting/shop sim).
What are you entering?
Engine and tools used?
Bezi as main architect and engineer. Pixi JS for engine and procedural graphics. FL Studio. Muse Code for extra coding assistance. Claude for more UI Refining and helping me make the trailer.
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation







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