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A jam submission

Foil & FortuneView game page

Roguelike Deckbuilder/Crafting Shop Sim hybrid where you print your own deck.
Submitted by Fatal Exit (@FatalExit) — 12 days, 17 hours before the deadline
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Foil & Fortune's itch.io page

Results

CriteriaRankScore*Raw Score
Polish & Presentation#162.4782.478
Scope & Completion#162.3912.391
Overall#222.3042.304
Technical Execution#272.2612.261
Gameplay & Core Idea#292.2612.261
Creativity & Theme Interpretation#402.1302.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members and roles
Fatal Exit (Cillian C.) Solo dev

How did you interpret the themes?
I combined the thrill of a roguelike deckbuilder/balatro-like at night with a day cycle where you run an illicit print shop to craft your own card deck by printing it (crafting/shop sim).

What are you entering?

Game only

Engine and tools used?
Bezi as main architect and engineer. Pixi JS for engine and procedural graphics. FL Studio. Muse Code for extra coding assistance. Claude for more UI Refining and helping me make the trailer.

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

Yes

We used Bezi and want to enter the Bezi Challenge

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted(+1)

The tutorial was really easy and to the point. There are so many things i love abt this game, like how polished it is and its soundtrack. Yes, there is so much more to figure out in this game, but as soon as i saw cards, i locked in. No joke im actually so impressed of this game. 5/5, and I'm wishing you'd go commercial with this.

Developer

Thank you! If I can find some kind of publisher to work with it may come to steam!

Submitted(+1)

I liked it, even though I didn't understand what it was about at first; I still need to play Balatro.

Developer

I'm glad you had fun, and it's deffo worth it, a fun game!

Submitted(+1)

It’s a game with gameplay similar to *Balatro* a genre I really enjoy; in fact, I’ve even dreamed of creating a similar game myself. Overall, the mechanics are quite alike, though the execution of the "genre collision" theme didn't quite land for me. Still, the game is polished and well-executed.

It is an incredible achievement, especially considering it was created by just one person.

Developer

Appreciate the comment! Thank you!

Submitted(+1)

Printing my own deck before gambling with it is a great hook. Paying to stamp one more Yellow 4 in the print shop and then watching it turn my opening hand into a Five of a Kind for 2,067 against a 600 quota was a perfect first night. The "DAWN, PAID." receipt and the whole print-works look are full of character.

Developer

Glad you enjoyed it!

Submitted (1 edit) (+1)

The visual art and UI design look really clean and well done! However, I had a hard time understanding how to play as the core mechanics weren't very clear at first. Also, the sound effects felt a bit harsh after playing for a while. Adding a small tutorial or visual guide and tweaking the audio would make the experience much smoother. Good job on the entry!

Feel free to check out my game Clicker Arena as well if you get a chance!

Developer(+1)

Thank you for the feedback! I'll try give your game a shot if I get a chance tomorrow :)

Submitted(+1)

Really good for a card game like this, the art is also very good

Developer

Thank you for playing! <3

Submitted(+1)

WOW, this game is incredible. The art is amazing and the game looks, feels, and sounds amazing. With the time given this is basically a full game which is crazy. I will say my only draw back is that the game is too easy(idk if i just got lucky lol). I beat the game first try without using a single discard. I just kept buying 4s and 6s and upgrading them as much as possible and i was easily clearing every level, so maybe some balancing tuning. Overall this game is peak, amazing job!

Developer

Thank you so much for playing... tbh my line of thinking is I'd rather the game lean towards easier than more punishing for players to clear a run on the first difficulty. Btw if you finished a run, if the local save thing is working properly you should be able to see this after starting a new run: It's basically an ascension levels system where you stack debuffs every level. Sorry if it's not working properly it was a late additon, but if it's there try it out! <3

Developer

Sorry image didn't embed, see below the card choices.