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Dead Air Dispatch's itch.io pageTeam members and roles
Solo
How did you interpret the themes?
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Dead Air Dispatch interprets the main theme, Genre Collision, by combining a real-time emergency management/strategy game with a radio-dispatch narrative and rapid decision-making mechanics. The sealed second theme, “Signal Lost,” is built directly into the premise: a communications blackout has fragmented the emergency network, leaving the player to interpret incomplete transmissions, prioritize limited resources, and keep the remaining network alive as the situation escalates.
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Engine and tools used?
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