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Dead End Deduction's itch.io pageTeam members and roles
Myself- Aruhaya (KiritoAruhaya)
How did you interpret the themes?
The genre fusion was a brilliant idea and an opportunity for me to try out a unique mashup. In my knowledge I dont think there exists and FPS game which requires you to also have problem solving skills to solve a maze and a riddle after completing the maze, concluding the Puzzle genre of the game. While to gain more hints to the riddle, you must get kills, hence igniting the FPS genre of the game.
What are you entering?
Engine and tools used?
I used Unity Engine for the whole game dev, even to build the 3D assets, while to build the UI, I asked Bezi to build it while also teaching me how it works. For the sounds I give credit to ViraMiller (Freesounds) whose sounds I used, Licensed under CC BY 4.0
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
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Comments
The idea is sooooooooooooooo cooooooool, but the execution is well, so boring; and why is the maze so empty?
Just wait till the next update when the online multiplayer comes in
I don't know why , but when i opened the puzzle i laughed reading those questions. This game remind me of those section in AAA Sci-fi game like prey where you shoot enemies and solve puzzles. I am curious what could be the lore of this game?
Well I am no where close to a Riddle Man XD
But I will try my best to fix the game in next update
Love the material of the wall and the music, game has potential tho. Reminds me of Dead by day light.
I liked the music.
Visually I think it could use some work but I like the idea! Gameplay was fun tho!
I am working on the visuals for the next update along with the Online Multiplayer Option... It's just it was my first ever jam and second published game, so I just didn't take it that seriously. But clearly your game proves I should have taken it more seriously