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Cool game, reminds me of 60 Seconds. I really liked the minigames, where you collect items, super fun. Loved the characters, they're very cute. Music accompaniment and sounds were nice. One issue though, like MLC_303 said, there were some corridors in the last levels, that seemed possible to go through, but they were blocked unfortunately. But I did managed to complete the game, so these passages werent a big deal. Also, for minigames, it would be nice if there were some kind of indication for mushrooms and berries (like an outline pops out when you hover mouse over items for example). It just that on my first run i couldn't understand what to do in these minigames, cause I didnt read the text due to time pressure. Maybe its on me. Anyways, great game. Good job on finishing it on time.

(+1)

Thank you so much for such detailed feedback! When we first came up with the main idea and started developing it, I almost immediately realized that 60 Seconds would become one of our main references, because our concept fit a similar structure really well. So it was nice to see that you noticed it.

We originally wanted to make the winter phase much more developed, but within the jam we did not have enough time to properly plan and build that system, so we had to simplify it quite a lot in the final version.

Your point about highlighting the mushrooms and berries is also really good. We actually had a concept for how this could look. I wanted the first year to work as a proper tutorial, with hints, arrows, and other clear guidance for new players.

Looking back, I think that the first time each minigame appears, we should have paused the timer for a moment and shown a short hint or a simple animation explaining what to do. Especially because with the time pressure it is very easy to miss the text.

Thanks again for the feedback and for playing the game all the way to the end!