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Gameplay / Fun / Engagement: ⭐⭐⭐ 

Art Style / Visuals: ⭐⭐⭐⭐ 

Audio / Sound Design: ⭐⭐⭐ 

Theme: ⭐⭐⭐

There is a lot going on here and I like the idea of having to fight while also managing the furnace. It makes it more interesting than just walking around and shooting everything.

My biggest problem was how chaotic it gets. On hard especially there is SO much happening that sometimes I dont really know what I should focus on. I think reducing some of the visual clutter or making enemies easier to distinguish would help a lot.

I also had a weird problem after choosing an upgrade. The water starts spraying immediately and I cant really control it for a moment. I think the game should ignore attack inputs while the upgrade menu is open and only start reading them again after the menu fully closes.

The water range also confused me a lot. Visually the stream looks pretty short but enemies much farther away still take damage. Id either make the actual hitbox shorter or extend the water effect so you can clearly see the real range. Right now its hard to tell how close I actually need to be.

The UI is also quite large and when everything gets busy it starts covering too much of the screen. Making some parts smaller or more transparent during combat could help.

Still a pretty cool game and I can see a lot of work went into it. With some clearer feedback and less chaos I think the gameplay would feel much better.

If you have some time please check out my game too! Id really appreciate a rating and some feedback :)

Thank you for amazing feedback, appreciate it!