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I love, when the title has additional meaning after you know the story!

I liked the story and how it played on the theme. It has this low-key, life-goes-on optimism that I quite enjoyed. The way the story builds is cool too, revealing itself piece by piece. Also- your writing is getting better and better! At some point it would be cool to see something longer than a jam-length game from you.

As for the graphics and audio... well... it's rpg maker- core! Not much more to say about it!

Gotta say- there are some GoedWare Jam repeat submitters whose work I enjoy each time and you're definitely among them. Keep it up! 

Thanks. I always enjoy playing your games too. The Dick Storm-verse is a very exciting place and he definitely could have a full game of his adventures (not that your games without him are not fun too). I do have some longer JRPG games, though I don't think any are much over an hour. My fav is an "old" game about a hero trying to gather inventory and getting accused of robbery: https://kobato-games.itch.io/rpg-hero-or-thief

Glad you appreciated the symbology behind Will's name. As I mentioned on Discord, I struggled with the game's title and did not even think of the character's name until like 1.5 days before the deadline. Though once I decided to try something symbolic, it all fell into place. Minor spoiler -- I tried to put some symbology in the girlfriend and his friend's names too, though didn't get much. Bell basically means beautiful girlfriend and I thought of calling the friend Brutus, but that felt too on the nose so I just picked Horace at random because he needed a name (*ยดโˆ€`*)

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The name Horace gave me a bit of narrative dissonance. Sure, going for your friends girl is objectively bad, but if you can pull it off with a name like Horace... I guess you deserve it :D

As for the title- the old saying goes "only two things are difficult in software development. Invalidating cache and naming things". With a title like this you pulled it off though!