I really liked the visual style of this one! The crystal cave looks great, and the simple idea of trying to travel farther than your previous run gives it that nice “just one more try” arcade feeling. Timing your movement around the crystal formations also fits the limitation naturally. My main suggestion would be clearer feedback around collisions and successful timing. In a few moments it was difficult to tell whether I had mistimed my action or simply touched the crystal’s hitbox. A stronger success effect, different hit sound, or slightly clearer collision feedback would make learning from each attempt much easier.