I had a lot of fun with this game! What stood out most to me was how good the controls feel. Movement is very responsive, changing direction feels immediate, and I rarely felt like a mistake happened because I was fighting against the character. That makes the more precise parts of the game much more enjoyable, because succeeding feels like it comes down to your own execution. I honestly wouldn’t change much about the movement itself. If anything, I’d love to see the game push these controls even further with more complex challenges and levels that really test what the player can do.