Interesting mechanic to have the clearing happen on a separate board and make the user control the frame itself. Feels like tetris but inverted? Satisfying to get the perfect bite, and frustrating when I couldn't fit the current selection. A red flash / wiggle / some other juice on the blocks that don't fit would be helpful. Or even a dithered outline of the blocks you already have in mouth?
Honestly I didn't want to think about clearing rows of bricks and ended up with this more inverted design! Originally the intention was to have a "wait for the perfect bite" vs "cash-in points now and start anew" moment but found people really went after the former. I was mulling on the idea of blocking out the spaces that were already occupied in your mouth as you suggested, unfortunately decided against it due to lack of time and worrying that it might just block up too much of the screen? I also wondered if it would make it too easy... I definitely could give it a try to see though.
It's been interesting to see the various falling noodle games that have come out of this jam, and I like the different approach you've taken, with the focus on capturing a moment in time during the drop vs strategically placing things. Very cute!
Thanks for playing! I actually hadn't realised that, but that's a fascinating perspective. The original prototype was actually more like a rhythm game's note lane but then I wanted to add more actual falling block elements.
Comments
Interesting mechanic to have the clearing happen on a separate board and make the user control the frame itself. Feels like tetris but inverted? Satisfying to get the perfect bite, and frustrating when I couldn't fit the current selection. A red flash / wiggle / some other juice on the blocks that don't fit would be helpful. Or even a dithered outline of the blocks you already have in mouth?
Creative game, thanks!
Honestly I didn't want to think about clearing rows of bricks and ended up with this more inverted design! Originally the intention was to have a "wait for the perfect bite" vs "cash-in points now and start anew" moment but found people really went after the former. I was mulling on the idea of blocking out the spaces that were already occupied in your mouth as you suggested, unfortunately decided against it due to lack of time and worrying that it might just block up too much of the screen? I also wondered if it would make it too easy... I definitely could give it a try to see though.
It's been interesting to see the various falling noodle games that have come out of this jam, and I like the different approach you've taken, with the focus on capturing a moment in time during the drop vs strategically placing things. Very cute!
Thanks for playing! I actually hadn't realised that, but that's a fascinating perspective. The original prototype was actually more like a rhythm game's note lane but then I wanted to add more actual falling block elements.