Having patterns repeat and be learnable through attacks is such a lovely touch to an otherwise mostly “random mash buttons go” genre is a well executed design choice, which not sure if was all through the game, but def. noticeable at the final boss. Sadly I could not beat it at this time, but I’ll come back for that scalllywag for sure!
Graphics wise the game is lovely, small touches here and there, button prompts are nice, dialog windows ooze in an out, sprite themself are well made and nice atmoshpere on the golden phase!
Music and sfx were all great, I really enjoyed that package!
Mechanics wise it is among the rarer ideas of the jam, so well done! Overall such a lovely game and I’m not sure how I missed this for so long!