I always love a fishing game, and this was no exception! I liked how the annoying neighbor reacts each day to what you keep, and it seems like there’s some pretty neat depth to the strategy for for what you sell vs bait vs keep, and what you purchase at the shop. My biggest notes are: the music feels a little too somber for the game, and more pondering that calming, if that makes sense; and the mashing mechanic is a bit torturous on my poor old man hands. It might be more bearable if there was a bar or something to really show how much mashing is left to real in the fish? I know the mechanics have depth, but I think some of it needs a bit more player feedback to keep the player willing to push their hands, if that makes sense.
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thanks for playing! :) yea, i would really like to improve my music making skills to set the right mood. i've only ever made music for this game and the one i made before it, outside of that i have absolutely no experience so i have a lot to learn. i definitely want to improve!
the button mashing for the fishing is also the point i think needs the most improvement to be actually fun and as you point out, it's also an accessibility issue. i originally tried to make the animation more responsive, showing animation states based on how far the player got, but that made the animation laggy and i didn't want to obsess over it to make it perfect because otherwise i wouldn't have finished a game in time for the jam.
i'm planning to make a post-jam update to this game. thanks for the thorough feedback!