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Hey Besinblack!
As you already know, I had quite a good time with your game! I wanted to write a few notes regarding your game for your reference, but I'm pretty sure you already got to most of it since you were actively involved during the stream.

  • First off, it took quite a while before I started getting to some of the more challenging stages in the campaign, but honestly, this allowed me to get the hang of the game more. There were a few stages that could be removed or reworked because they were a bit too easy, especially the ones so far into the game. Progression helps keep the game interesting, but also, getting hard too quickly can be too frustrating so I understand the need for balance.
  • As a colorblind player, the Red vs. Blue at the start works well. I think early on though, some clearly stand out patterns should be introduced as rewards first, just to make sure that colorblind challenged players like myself will be able to select something that keeps them comfortable with the gameplay as more colors get introduced and with multiplayer. I haven't looked yet but I definitely would like to see black and white pieces that have, like, a stone or marble look to them as a piece that I'd like to use. Basic Black and White are my go-to for playing it safe!
  • I know you are already on this, but more multiplayer maps and map sizes; I'd be interested in maps that kind of have some choke points. I guess for streamers' sake, a larger player count would be a fun and chaotic thing to have too, which would hopefully bring in more regular players.
  • The audio and music were comfortable and fitting for the game. Maybe consider the ability for players to select and change the way pieces sound when placed as an additional reward or unlockable.
  • I also mentioned how paper.io did various fun shapes as unlockables in the game to add a fun objective for players. I could imagine the pieces being other things like pie slices, burger or sandwich cuts, and various animal heads for the game to feel more personal to each player as they move on to multiplayer.

I loved how simple yet complex the game could be and being able to test concepts and strategies for winning. This was a really fun game, and I'd love to see how it evolves. I hope you continue to develop the game!

Regards,

- Glim
GlimMusic.com

Thank you very much for this review! Glad you had fun!