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We really appreciate your feedback... Initially, the game was going to be pixel art, but in the end, everything was designed using vectors; we then lowered the quality within Unity to achieve that slightly pixelated look—partly for the aesthetic and partly for optimization reasons. As for the slingshot, we had considered a design closer to what you described, but it didn't fit well with our camera/player scale. That was a detail we carefully considered, specifically to ensure high quality across the board—balancing the vector-based environment with the overall gameplay experience.