Hey K41-Games!
I had a ton of fun playing this, and was looking for a bit more. I know we mentioned quite a few things during the stream, but I wanted to put some notes here for you for reference. Also, YAY PIG! (no spoilers)
- First off, Music. Music-wise, there was that one section that felt and sounded like Halo, but that's cause of the percussive pattern. You can throw in some other melody over it a bit while keeping the rhythm to make it sound less like Halo, but still keep that feeling it creates.
- As for the SFX, we spoke about varying the projectile sounds. I did another playthrough after you had to go, and I also noted that there was a lack of footstep SFX. I feel that, for the hound-like creatures in particular, footsteps would add a bit more tension as the hounds get closer, while also adding an element to help locate and anticipate the direction of the hounds more.
- The grapple points look too much like the lighting.
- The field of view circle feels too small, like a flashlight and could be just a bit larger for the sake of combat, but it does a great job of hiding the sides while feeling natural when it comes to my ultrawide monitor, so don't increase it too much either.
- The level design so far is great for the experience of traversing but I feel like the boss room hindered my experience, as it didn't leave much space for beating it without dying. It was crammed, without a means to pull behind anything to really hide, especially when all the other enemies spawn.
- Pretty sure you have more that you are going to add, so there isn't much to say about adding more enemies and making the game longer, or adding more biomes to the game.
I look forward to playing more! Keep up the good work, and hope you keep me in mind!
Regards,
- Glim
GlimMusic.com