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Keep to the Light (jam version)'s itch.io pageTeam members and roles
2 team members
How did you interpret the themes?
Horror + tower defence + first person, there arent many games with this combo so we thought it would be fun to give it a shot.
What are you entering?
Game only
Engine and tools used?
Threejs
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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Comments
The monster designs work well for the horror atmosphere and gave me a few good scares. The tutorial could be clearer, though—more guidance at the start would help new players understand what to do. Nice work overall!
thank you! yes the tutorial was very lacking, sorry about that, I didn't have as much time as i would have liked on it.
Reminds me of those minecraft mods with dwellers and shi, peak game btw.
Thanks! I haven't played with any of those mods but I think I should.
This 3D game reminded me of the PS2 era! The controls were easy to understand, and I had a lot of fun. Great work!
The best game I've seen so far! Go commercial.
Thanks so much! I'm not sure if its worth going commercial but I might update it sometime.
Killed by Day walker, lol. Don't know if Day time is dangerous too. Like the environment, but i think more post processing, texture and fog will benefit the game to give it the atmosphere it deserve. Good submission!
I had a lot of fun with this! Gathering scrap during the day and defending the generator at night is a great idea, and the gameplay loop already feels well executed. I’d love to see you keep expanding it with more things to build or new challenges at night. Great work—I’m excited to see where you take it!
Nice! I enjoyed this one and will check back in on it to see where it goes. Would love to see a deconstruct option and a repair tool of some kind.
I liked this genre combination! There was a lot to do, and I felt a bit overwhelmed trying to figure it out, but it was also interesting and didn't get stale.