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A jam submission

Boo GoodsView game page

A ghost runs a cursed goods shop by night and haunts unsuspecting visitors by day to keep their home.
Submitted by Haioner (@haioner) — 2 days, 8 minutes before the deadline
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Boo Goods's itch.io page

Team members and roles
haioner

How did you interpret the themes?
Stealth + Simulation. You are a ghost who scares visitors without being seen, so you don't attract exorcists. You sell the items dropped by visitors at the little shop to other ghosts.

What are you entering?

Game only

Engine and tools used?
Unity & Antigravity Gemini 3.1 Pro for scripting.

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

N/A

I am not entering this prize track

Fan Art Artist
N/A

Fan Art Process Video
N/A

Where can we find your Fan Art?
N/A

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted(+1)

This is very cute. I enjoy the combination of elements here.

Developer

Thank you!

Submitted(+1)

this was really great, I would love to see it expanded on

Developer

Thanks!!

Submitted(+1)

Very interesting concept and great mix of the two genres!

The presentation is good and the music and soundeffects were fitting.

The gameplayloop i do really enjoy, but I am not sure i understand why I should have more than one object to scare people. Most of the time the people run outside and then i have to wait for them to come back and scare them with the same object over and over again.

Overall awesome submission, really enjoyed my time!

Developer(+1)

thank you so much! you can place objects anywhere in the house/rooms to scare them wherever they’re going, but for the full version i already have some ideas to make this feel more natural and make it necessary to build different objects in different rooms

Submitted

This would be a great addition! Looking forward to it!

Submitted(+1)

I enjoyed this lots. Was initially lost, took me a while to figure out how to possess items. But once that hurdle was cleared the gameplay loop was on point - and very much on theme for the jam.

Being able to go through walls was surprisingly unintuitive at first. Caught myself repeatedly using doors.

Only real complaint is that the gameplay loop almost feels to lengthy for something you can't save and come back to. Propably could have been condensed a bit, couldn't really refurbish / furnish the house to the extent I was wishing. Also, ghost sprite was super cute, creat choice there.

Developer(+1)

Thanks!!

Submitted(+1)

What asset pack did you use, if you don't mind me asking?

Developer(+1)

Sure,

Music : rustedstudio

Furniture : Penzilla Design

Nature : Forgotten Memories Immunity