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Wow, the horror in this game is REALLY effective!

It's really neat to see a horror game that's so brightly lit, and has such a unique perspective, while still being properly scary. Having a kind of zoomed out perspective while also having vision obscured based on camera placement was a really neat mechanic that I haven't seen done before. Great job!

I think it would be nice if camera placements stayed the same after you died - It felt like most of the time after i failed a level, I would be re-collecting the cameras just to place them in the same spot. It made it a bit harder to think "ohh I'll try one more time," since trying again required so much set-up. That being said, knowing i'd have to redo all that did make the monster chases much more tense! I dunno! I also had an issue at one point where I had all of the boxes I needed and opened the door, but I couldn't figure out how to properly exit the level, and got killed at the last second. That was a bit frustrating - Ultimately it was my fault for panicking, but it would be nice if it was a bit easier to end the level once the requirements were met.

The dog is PROPERLY scary, and introducing more mechanics like the apples and the wooden planks stressed me out SO MUCH, although I don't think I had much of an issue with any enemy apart from that darn dog. I'd be really excited to see how the game builds upon itself, and adds more monsters with unique mechanics. I can imagine an enemy that picks up your camera and moves it to another room, or maybe an enemy that drops whoopie cushions that make loud sounds when you step on them. The possibilities are endless!

I had a lot of fun with this one! I played it on stream around 2:15:45 and I was stressed the WHOLE time. 

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Thanks for playing my game! I have to say, you’re the most hardcore player out of everyone who’s tried it! You’re the only one who made it to levels 2 and 3!

I’m currently working on improving the in-game tutorial, and I’ll definitely add your suggestions regarding camera saves!

There’s also an update planned that will introduce new monsters and mechanics.

If you have any other suggestions—like ideas for monsters or things that need fixing—please let me know!