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A jam submission

Compra pãoView game page

Get the bread. Get home. Don't be late.
Submitted by Cérebro offline oficial — 11 days, 21 hours before the deadline
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Compra pão's itch.io page

Team members and roles
Only me

How did you interpret the themes?
Action+Platform

What are you entering?

Game only

Engine and tools used?
godot 4.x, krita

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

N/A

We are not entering this prize track

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
no one

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
N/A.

Fan Art Process Video
N/A.

Where can we find your Fan Art?
N/A.

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

Bro... I'm playing this game after the jam again.

Submitted(+1)

This is a good start! I liked that you created the artwork and story yourself, although I was disappointed that this game was also submitted to so many other jams. I also thought the character moved too quickly for how much space he takes up on the screen, which made it hard to react to upcoming obstacles in time.

Submitted(+1)

Fun. The music is so fun to listen,,

Should not make the double jump infinite. Also, the game might be benefit from a better zoom out.

Good submission! Need to be developed more!

Submitted(+1)

This was a really simple and fun side-scroller! Being able to keep jumping in midair and bypass the difficulty felt like a glitch, but it was fun! The animations were a great touch, too. Great work!

Developer

Did you jump in the air? 😅😭 Thanks for the feedback 🙏🤧 I'll check it out. 

Submitted(+1)

I found the game quite difficult to play. A gentler start could help players get into it, because the premise is charming. Keep it up!

Submitted(+1)

fun. I'd love to see a bit more of a polished version. Run speed felt a little too fast to anticipate things, the camera placement was also a bit high for the same reason. Overall fun, and we love to see multiple language localization off the bat. Well done.