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You know, I've been a YouTuber for 13 years, so this kind of passive-aggressive comment doesn't bother me anymore. I do what I like, as long as I enjoy it. I share it with the community hoping people like it, but if they don't, no big deal — I had fun making it. By the way, I had Fruity Frank re-optimized and learned a lot about what Claude did, which was super interesting. Even though I didn't code anything myself, I'm learning a lot about how these AIs work.

That’s why the target audience’s feedback should be very important to you as a developer. You’re reading what a player would suggest as changes to improve the game. The idea and concept themselves are acceptable, but the final implementation should be based on the feedback you’ve read.

Yes, constructive feedback.