Before I forget again, what I had to say about the game:
-The game is sometimes very funny (and the other times, I guess I either didn't had the reference or there was a language barrier)
-Being able to heal fully with glasses of water was both incredibly tedious and hilarious.
-There are fairies 🧚🧚🧚
-There is a Fortuna shop 🧚🧚🧚🧚🧚🧚🧚
-At the start, the game suggested there are hidden objects to find. However, I never found any of them except the one in the starting inn. I didn't even find any interesting interaction with the cupboards or bookshelves. I would suggest to either scrap this mechanic or use shinies to make them easier to get, as randomly hitting action gets old very quickly.
-I think you should not let the player get unwinnable random encounters just from visiting the world map, unless they are warned properly (like with the dragons panel). I got a medusa fight at the very start in a forest, and if I didn't save a bit earlier, I would have been fairy annoyed.
-Regular encounters very quickly become a joke when you have the level and the equipment. 95% of my fights were just spamming the attack button. I feel there is something missing here, if there is one thing I would expect a parodic JRPG to parody, it is that basic gameplay loop.
-The dungeon design is very basic. I don't get what the point of the first "dungeon" is with the low level shadows that didn't deal any damage and the secret area at the end that is just closed. I think a straight path to the boss would make some sense. The cave was also just a straight line with a single intersection for the side quest with tons of encounters against weak enemies. I feel there is some room for parody here too.
-I know it is 2k3 default tile, but it feels very weird to me that the torches are not animated.
-I think it would make more sense narratively for Sky ninja to have a higher starting level, as he is quite stronger than the heroin for quite some time (mine had actually more xp than him).
Viewing post in Mystery of the Sky Temple jam comments
Thanks for playing!
Regarding the hidden items, I will be removing the line the cat says. I will be tweaking enemy stats and/or adding signs that warn the player of higher danger areas (such as the dragon spot).
The dungeon designs are basic for now, and are partial hold overs from when I was following tutorials. There will be adjustments in the future.
Thanks again for playing and for all your contributions!