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(+1)

Before I forget again, what I had to say about the game:
-The game is sometimes very funny (and the other times, I guess I either didn't had the reference or there was a language barrier)
-Being able to heal fully with glasses of water was both incredibly tedious and hilarious.
-There are fairies 🧚🧚🧚
-There is a Fortuna shop 🧚🧚🧚🧚🧚🧚🧚
-At the start, the game suggested there are hidden objects to find. However, I never found any of them except the one in the starting inn. I didn't even find any interesting interaction with the cupboards or bookshelves. I would suggest to either scrap this mechanic or use shinies to make them easier to get, as randomly hitting action gets old very quickly.
-I think you should not let the player get unwinnable random encounters just from visiting the world map, unless they are warned properly (like with the dragons panel). I got a medusa fight at the very start in a forest, and if I didn't save a bit earlier, I would have been fairy annoyed.
-Regular encounters very quickly become a joke when you have the level and the equipment. 95% of my fights were just spamming the attack button. I feel there is something missing here, if there is one thing I would expect a parodic JRPG to parody, it is that basic gameplay loop.
-The dungeon design is very basic. I don't get what the point of the first "dungeon" is with the low level shadows that didn't deal any damage and the secret area at the end that is just closed. I think a straight path to the boss would make some sense. The cave was also just a straight line with a single intersection for the side quest with tons of encounters against weak enemies. I feel there is some room for parody here too.
-I know it is 2k3 default tile, but it feels very weird to me that the torches are not animated.
-I think it would make more sense narratively for Sky ninja to have a higher starting level, as he is quite stronger than the heroin for quite some time (mine had actually more xp than him).

Thanks for playing!

Regarding the hidden items, I will be removing the line the cat says. I will be tweaking enemy stats and/or adding signs that warn the player of higher danger areas (such as the dragon spot).

The dungeon designs are basic for now, and are partial hold overs from when I was following tutorials. There will be adjustments in the future.
Thanks again for playing and for all your contributions!